Hey, thanks for stopping by!

I’m Konrad, a game designer living in Vancouver, and I’m just pleased as punch to make your acquaintance.

Projects

Below, you’ll find some examples of my work.

Not Raised by Wolves

 

 

Not Raised by Wolves is a third-person shooter made in Unity I did with my team as our final project for Vancouver Film School.

QFV: Juno’s Resurrection

 

 

Quest for Valor: Juno’s Resurrection is a level design student project made in Unreal focusing platforming, puzzles, and combat.

Flesh-Coloured Horror

 

 

Flesh-Coloured Horror is a horror-themed level design project from VFS made in Unreal focusing on visual scripting.

About Me

I’ll keep it short and sweet. I promise.

Native to the Lower Mainland, gamer since birth (remember dial-up?). Originally went to school for creative writing, but wasn’t feeling fulfilled creatively.

Took a hard left into VFS and found both success and my passion. The growth I experienced there was wild, and I ended up graduated with Honours as well as Best Board Game, Best Level Design, and Best Final Project.

My team’s final project, Not Raised by Wolves, is currently nominated for Unity’s 2021 Student Project of the Year. So, ya know. You should check it out.

Outside of game design I’m big into Dungeons and Dragons, writing, horticulture and forensic anthropology. Hope to hear from you soon!

Email: konrad.charles.mcleod@gmail.com
LinkedIn: linkedin.com/konradmcleod